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Author |
Thread Statistics | Show CCP posts - 45 post(s) |

Debir Achen
The Red Circle Inc.
39
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Posted - 2013.01.22 02:12:00 -
[1] - Quote
ghost st wrote:I think that the speed penalties for armor tanking are much more potent than the signature radius penalties for shield tanking.
I mean if you look at turret tracking, speed (well Transvaal) is much more important than signature radius. You can have a high sig radius but be relatively unaffected if you can still move. But if you cant move, even a ludicrously small sig radius wont help you.
Giving armored ships more speed is making armor more like shields imo, but really doesn't make up for the discrepancy.
My solution would be to make signature radius play a bigger part in calculating hits and damage.
If not that how about a module that reduces shield recharge/hit points in exchange for a smaller sig radius.
Aren't Caldari supposed to have a large signature? |

Debir Achen
The Red Circle Inc.
39
|
Posted - 2013.01.22 11:57:00 -
[2] - Quote
Eternal Error wrote:Hint: In addition to being incorrect on tracking (given that sig radius only matters if your sig radius is less than the sig res of the guns), http://wiki.eveonline.com/en/wiki/Turret_damage
Missile damage is capped at a % = sig res / explosion velocity. Do you have a reliable reference stating something similar for guns?
Eternal Error wrote:armor rigs penalize speed, not mass. True. But plates penalise mass. And everything else I stated is still true. Aren't Caldari supposed to have a large signature? |

Debir Achen
The Red Circle Inc.
45
|
Posted - 2013.01.28 04:22:00 -
[3] - Quote
Perhaps part of the issue with the ASB is missiles vs guns and CPU vs PG?
Compare: HAM II: 113 PG, 50 CPU Heavy Neutron Blaster II: 187 PG, 33 CPU 425mm Autocannon II: 154 PG, 25 CPU
On a missile boat, like a drake or caracal, I find myself limited more by CPU than by PG. Hardeners are cheap on PG, but chew CPU. After Shield Upgrades, an LASB consumes similar PG to a LSE II, but with over double the CPU.
In contrast, I find that PG is often the limiting factor on gunships. Swapping from an armour to shield tank on a gunship moves the primary tank limit from PG to CPU. If said ship happens to be tight on PG but has spare CPU, this is an immediate and noticeable booster.
I realise that gunships usually have more PG / less CPU than missile boats, but gunship with shield tank does allow some finessing options between the fitting limits than armor-tanked gunships and shield-tanked missile ships don't have. Aren't Caldari supposed to have a large signature? |
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